I couldn't disagree more. RPGMaker didn't kill RPGs, Unity/Godot/Unreal didn't kill games, Minecraft didn't kill games, and Renpy didn't kill VNs.
Far more people prefer playing games than making them.
We'll probably see a new boom of indie games instead. Don't forget, a large part of what makes the gaming experience unique is the narrative elements, gameplay, and aesthetics - none of which are easily replaceable.
This empowers indie studios to hit a faster pace on one of the most painful areas of indie game dev: asset generation (or at least for me as a solo dev hobbyist).
Sorry I guess I wasn't clear. None of those things made games automatically.
The future is buying a game making game, and saying I want a zelda clone but funnier.
The ai game framework handles the full game creation pipeline.
The issue with that is that it probably produces generic-looking games, since the AI can't read your mind. See ChatGPT or SD for example, if you just say "write me a story about Zelda but funnier" it will do it, but it's the blandest possible story. To truly make it good requires a lot of human intention and direction (i.e. soul), typically drawn from our own human experiences and emotions.
Far more people prefer playing games than making them.
We'll probably see a new boom of indie games instead. Don't forget, a large part of what makes the gaming experience unique is the narrative elements, gameplay, and aesthetics - none of which are easily replaceable.
This empowers indie studios to hit a faster pace on one of the most painful areas of indie game dev: asset generation (or at least for me as a solo dev hobbyist).