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I couldn't disagree more. RPGMaker didn't kill RPGs, Unity/Godot/Unreal didn't kill games, Minecraft didn't kill games, and Renpy didn't kill VNs.

Far more people prefer playing games than making them.

We'll probably see a new boom of indie games instead. Don't forget, a large part of what makes the gaming experience unique is the narrative elements, gameplay, and aesthetics - none of which are easily replaceable.

This empowers indie studios to hit a faster pace on one of the most painful areas of indie game dev: asset generation (or at least for me as a solo dev hobbyist).



Sorry I guess I wasn't clear. None of those things made games automatically. The future is buying a game making game, and saying I want a zelda clone but funnier.

The ai game framework handles the full game creation pipeline.


The issue with that is that it probably produces generic-looking games, since the AI can't read your mind. See ChatGPT or SD for example, if you just say "write me a story about Zelda but funnier" it will do it, but it's the blandest possible story. To truly make it good requires a lot of human intention and direction (i.e. soul), typically drawn from our own human experiences and emotions.


Then I'll just update my prompt to Zelda but funnier like Curb Your Enthusiasm style humor.




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