> Old-fashioned monitors have had a long time to get good at providing that experience.
That's part of the problem framing the AVP as a system for 2D floating screens. 2D screens are good at what they do. 360 degree 3D with Six Degrees of Freedom is a completely different surface area and we are still at the Horseless Carriage stage of development of that affordance space. There are a few experiments in what's possible [1] but, for the most part, if all you throw at these devices is a floating screen then the novelty wears off and we have the conversations we are having in this thread instead of thinking about what more is possible.
The problem is it's not a horseless carriage... it's more like a hang-glider or something.
For the some niche things, fantastic, it's unique. Feeling inside a 3d scene, two handed manipulations of 3d objects... it's the hang-glider jumping off a mountain which no horse can do. If you currently render something in 3d on a monitor, VR might help and some new things like training for physical tasks might be cool too.
The hang-glider just isn't useful for commuters getting from A to B which in this case, is office work. It's text, it's numbers, it's organisation, it's communication. Throwing things around in 3d is just a gimmick that will likely slow you down. Moving your head or waving your hands around are not better ergonomically than a good monitor, keyboard and seating. Using a keystroke to flip the app/tabs in your field of view is more comfortable than turning to look at your wall.
> VR Immersive IDE
This is like every 3d scifi UX you could see in compsci department since the 90s. I get it, everyone wants to create that cool looking scene from Prometheus but sadly no-one wants 4 lines of code exploded into a huge visual call-graph with dozens of nodes, interconnections everywhere and translucent text. VR won't change that. No-one really wants to drive around a city to find their files in a Gibson either.
For VR, you don't want to look at text that's far away, you don't want to look at text at weird angles... so what is a 3d environment adding? The ideal is to bring perfectly sized legible text at a comfortable focal distance into your gaze, that's what an automobile will need to do.
That's part of the problem framing the AVP as a system for 2D floating screens. 2D screens are good at what they do. 360 degree 3D with Six Degrees of Freedom is a completely different surface area and we are still at the Horseless Carriage stage of development of that affordance space. There are a few experiments in what's possible [1] but, for the most part, if all you throw at these devices is a floating screen then the novelty wears off and we have the conversations we are having in this thread instead of thinking about what more is possible.
[1] VR Immersive IDE: https://primitive.io/