> While that may be true sometimes, I think that ignores the fact that most people can't keep a whole lot of constraints and concepts in their head at the same time.
Indeed, and this limitation specifically is why I dislike VIPER: the design pattern itself was taking up too many of my attention slots, leaving less available for the actual code.
(I think I completely failed to convince anyone that this was important).
Indeed, and this limitation specifically is why I dislike VIPER: the design pattern itself was taking up too many of my attention slots, leaving less available for the actual code.
(I think I completely failed to convince anyone that this was important).