>Which reminds me of the incredibly bloated software by Adobe and Autodesk. When compared to Blender.org which opens and runs dozens of times faster on hundreds times less memory.
I don't know about Autodesk. This "bloated Adobe software" meme doesn't hold though. Try opening a 200MB to 1GB image file in Photoshop and any competing editor. See which one will crumble. See which one will perform actions on the image faster.
PS may have UI bloat (custom flash panels, for one) and feature bloat, but it's a very performant and stable application for what it does. It does not have "memory" bloat. Most of the size of the app is assets (icons, vectors, fonts, templates, etc).
As for the actual code, if you don't use a feature the code isn't even loaded in memory --the OS does that automatically for any app.
I don't know about Autodesk. This "bloated Adobe software" meme doesn't hold though. Try opening a 200MB to 1GB image file in Photoshop and any competing editor. See which one will crumble. See which one will perform actions on the image faster.
PS may have UI bloat (custom flash panels, for one) and feature bloat, but it's a very performant and stable application for what it does. It does not have "memory" bloat. Most of the size of the app is assets (icons, vectors, fonts, templates, etc).
As for the actual code, if you don't use a feature the code isn't even loaded in memory --the OS does that automatically for any app.