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Are there any tips on the technical side of prototyping a game in 7 days? I'm guessing most of these games are done in Flash, is there anything more to it than that?


Actually I want to say they were all windows apps, but I could be wrong. Prototyping anything doesn't mean using the new whiz bang language, it means using whatever you know. html+javascript, flash, sed, java, lisp, C++, it doesn't matter. It is about finding out if the idea works or not.

For a fun side story I wrote the original search engine for toybin.org in sed :)




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