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So far all looks interesting. The only thing that I’m still wrapping my head around is the pricing/licensing for “indie”

If I may suggest, instead of 6 month audit and machine locked license, perhaps something like where license is needed IFF the app is launched. This will reduce friction for individuals and pre-funding startups. I believe Unity and Unreal use this kind of licensing.


For me for "Indie" pricing is not clear what it means "members with less than 30K USD related annual revenue" Does it mean less than 30k revenue from app using Skip? Or any revenue such developer has? If the latter then any freelancer or indie will not qualify if have monthly salaries >2500usd doing any IT stuff or app dev using different frameworks.


Yes, their pricing/licensing is not ideal at the moment, IMHO of course.

They need to build critical mass and hence initial tinkering should be as friction free as possible. Landscape is full of alternatives so people need to get started as quickly as possible.

They seem to have a valuable product, but this initial friction might reduce traction, again IMHO.


If I learned anything from expo -- get signed up so you can get grandfathered in to future plans. They're almost gonna certainly increase prices.


First they have to gain critical mass. Not sure what was Expo’s initial pricing like.




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