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> dreadful concurrency model (I will never voluntarily go back to async/await after working in Golang)

With the exception of having to write out `async`/`await` the dominant concurrency model in Rust is mostly the same as Go(work stealing CSP). Sure Rust's memory model makes it a bit more cumbersome than Go. Rust's Send/Sync bounds might seem complicated, but those concerns are equally relevant in Go, the compiler just doesn't help you.



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