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We're preparing to use video generation (specifically image+text => video so we can also include an initial screenshot of the current game state for style control) for generating in-game cutscenes at our video game studio. Specifically, we're generating them at play-time in a sandbox-like game where the game plays differently each time, and therefore we don't want to prerecord any cutscenes.


Okay, so is the aim to run this locally on a client's computer or served from a cloud? How does the math work out where it's not just easier at that point to render it in game?




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