The business side of things with sierra is certainly spectacular. But the story of the characters making the games would be so much more interesting. Where did the humor come from? What was office live? How come the games were both topsellers and also extremly silly? I remeber a space quest scene where a room full of computers was a joke on sierra offices. How did that make it into the final product?
> I remeber a space quest scene where a room full of computers was a joke on sierra offices.
The pirates of pestulon base in space quest 3 I think. It was pretty funny. Making fun of the cubicle office which was pretty much Avant la lettre back then (i know in Europe we only really got those in the late 90s). In 2000 I still had my own office as a trainee
With a boss that goes around whipping the developers as well. As a kid this was forever etched into my mind as what a game software company looks like.