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The business side of things with sierra is certainly spectacular. But the story of the characters making the games would be so much more interesting. Where did the humor come from? What was office live? How come the games were both topsellers and also extremly silly? I remeber a space quest scene where a room full of computers was a joke on sierra offices. How did that make it into the final product?


Browse the blog archives, Mr. Maher has written repeatedly about Sierra and their games: https://www.filfre.net/sitemap/

Edit: common homophone issue


There's some of that in Steven Levy's book Hackers, which has a section on the 80s called "Game Hackers: The Sierras."


> I remeber a space quest scene where a room full of computers was a joke on sierra offices.

The pirates of pestulon base in space quest 3 I think. It was pretty funny. Making fun of the cubicle office which was pretty much Avant la lettre back then (i know in Europe we only really got those in the late 90s). In 2000 I still had my own office as a trainee


With a boss that goes around whipping the developers as well. As a kid this was forever etched into my mind as what a game software company looks like.


It wasnt that much off, right?


Sierra games had this uniquely goofy, irreverent tone that felt super personal, like the devs were sneaking in jokes while no one was looking




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