> People want these simulations to be as realistic as possible.
What do you mean by that? Do you mean in the context of that era?
IME people what games to be fun because every single genre has a multitude of conceits to make the game playable and technologically feasible. The ones that eschew (most of) those conceits like ARMA and flight simulators are very niche or like Dwarf Fortress and Factorio, complexity is the point (which requires its own conceits to be feasible).
People want to ride into battle and swing swords and conquer civilizations, not manage the intricacies of military campaign logistics and foraging operations and tax collection.
> People want to ride into battle and swing swords and conquer civilizations, not manage the intricacies of military campaign logistics and foraging operations and tax collection.
I assure you that there is a niche market of folks who absolutely love the latter. My father was in the military logistics group.
What do you mean by that? Do you mean in the context of that era?
IME people what games to be fun because every single genre has a multitude of conceits to make the game playable and technologically feasible. The ones that eschew (most of) those conceits like ARMA and flight simulators are very niche or like Dwarf Fortress and Factorio, complexity is the point (which requires its own conceits to be feasible).
People want to ride into battle and swing swords and conquer civilizations, not manage the intricacies of military campaign logistics and foraging operations and tax collection.