There are 249 countries with an iso code; so 8 bits might be enough. So it's not that bad. But even at 32 bits it would probably be fine and you could cram in some more data.
There are many similar things of course but nothing that was multiplatform, which I needed. I actually created a multiplatform kotlin library for working with language and country codes a few months ago: https://github.com/jillesvangurp/ko-iso
It seems we have some shared interests. I'll check out your library.
What you describe is nice strategy for indexing things. I've done some similar things. Another library (jillesvangurp/geogeometry) I maintain allows you to figure out which map tiles cover a polygon cover a polygon. Map tiles are nice because they are basically quad tree paths. I have a similar algorithm that does that with geohashes. You could use both for indexing geospatial stuff.
Slicing up the polygons sounds interesting. I've been meaning to have a go at intersect/union type operations on geometries. I added a boolean intersects recently to check whether geometries intersect each other. I already had containment check.
All of which are also in the 249 ISO 3166-1 list; it's a super set. It doesn't include the historical ones anymore. Codes for those are interesting if you have old data perhaps.
There are many similar things of course but nothing that was multiplatform, which I needed. I actually created a multiplatform kotlin library for working with language and country codes a few months ago: https://github.com/jillesvangurp/ko-iso
It seems we have some shared interests. I'll check out your library.
What you describe is nice strategy for indexing things. I've done some similar things. Another library (jillesvangurp/geogeometry) I maintain allows you to figure out which map tiles cover a polygon cover a polygon. Map tiles are nice because they are basically quad tree paths. I have a similar algorithm that does that with geohashes. You could use both for indexing geospatial stuff.
Slicing up the polygons sounds interesting. I've been meaning to have a go at intersect/union type operations on geometries. I added a boolean intersects recently to check whether geometries intersect each other. I already had containment check.