Additionally the tooling is horrendous, plain old C, with the same compilation model as OpenGL.
It took getting a hard beating from CUDA, to finally add a bytecode format (SPIR), and at least support C++ as well.
Additionally the other mobile OS big name never cared about OpenCL, rather pushed their own thing, Renderscript.
Additionally the tooling is horrendous, plain old C, with the same compilation model as OpenGL.
It took getting a hard beating from CUDA, to finally add a bytecode format (SPIR), and at least support C++ as well.
Additionally the other mobile OS big name never cared about OpenCL, rather pushed their own thing, Renderscript.