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Nvidia already maintains BSD-native drivers that macOS can use. The only work Apple has to do is implement EGLStream in Quartz, which is probably already done. And even that isn't necessary to get CUDA or video acceleration working. In theory, the only thing stopping Nvidia from putting those features on macOS is signed driver code.

It's not rocket science, nobody has to "dream" for such an ordinary feature. On Linux and Windows it's treated as table-stakes, which is part of why they're desirable cloud OSes and macOS isn't. Apple certainly knows as much, it's not like they have customers begging to bring back Xserve.



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