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Check out "Game Programming Patterns" by Robert Nystrom and the GDC Vault for technical deep-dives. For HOMM specifically, the VCMI project (open-source HOMM3 engine) has source code that reveals implementation details like their A* pathfinding and combat AI systems.


Thanks. I recalled a series of books called "Game Programming Gems", guess those are good too.

BTW absolutely love VCMI although I never managed to run it without error :/




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