I always loved Acorn computers. My schoolfriend and I released a commercial game on the Archimedes, and in 1994 I wrote a 3D demo suite for Acorn's new RiscPC machine (powered by ARM, of course). The good old days of hacking around!
That reminds me of arcade games of the early 90s. So that is a decent job making an arcade quality game on a microcomputer (expensive one sure... but still not a dedicated console).
Haha. Thanks man. I dimly remember it took some messing with the arm assembly to get the scrolling fast enough to make the v-sync. And also that we used the hardware mouse pointer sprite to draw the player's spaceship, to get an extra couple of colours. Good times!