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I'm not sure this is true tho.

The games by Loki Software are still running great for me. It's a matter of skill and discipline. SDL, OpenGL and alike are very stable.

The problems start when developers start to use lots of small third-party libraries and depend on particular versions of them, but IIRC on Windows it's also solved by simply shipping all the libs with the game.



Discipline? In gamedev? The industry which famously modeled trains as hats and was proud of it?


And why is that a problem if it works? What if I told you that games also don't simulate each atom individually?


Absolutely not a problem, in fact, I enjoy this. But asking game developers for "discipline" is akin to asking frontend developers for forward compatibility - simply not in their culture.


Meanwhile I love the "trains as hats" hack.


I love it too, but what game developers never have, never will and probably even never should — is discipline




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