Switch was always sold for more than component and manufacturing cost. PS4 crossed the threshold quickly (per Sony iirc?)
However, that ignores R&D costs which presumably have to be amortized, largely through game sales and platform fees. The same is true for other platforms like iOS.
However, that ignores R&D costs which presumably have to be amortized, largely through game sales and platform fees. The same is true for other platforms like iOS.