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Apple already has their own way, and they rather have studios rewrite the games.

https://developer.apple.com/games/game-porting-toolkit/



The porting toolkit is more or less Apple's version of Proton:

"evaluate your unmodified Windows executable on Apple silicon using the evaluation environment for Windows games"

A bunch of games just ship the Windows executable and some version of that translation layer in their MacOS App bundle


That is step one, see WWDC sessions on the matter.




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