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> For the macOS side of things, they'll use a translation layer since Apple don't support Vulkan directly (they made their own API with Metal)

Where does it say that? Why not use MoltenVK?



I think MoltenVK probably is the translation layer they're using.


it would be cool to use cosmickrisp instead at some point... in fact i saw someone run minecraft on macos using cosmickrisp -> zink to have modern opengl features that macos does not have


MoltenVK was replaced by KosmicKrisp




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