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Maybe they can implement some of the calculations in GPU, as vulkan has feature to support that. This means voxel rendering could be accelerated


Does it actually use voxels? I thought it was just a low poly, "voxel like" art style.


The underlying world representation is chunky voxels, but they get triangulated into meshes for rendering. Unlike say, Teardown, which renders voxels directly.

Minecraft's non-world entities like players and enemies aren't voxels at any level though, those are directly authored as low poly meshes.




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