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I'm not an expert on this but my gut tells me that Microsoft/Sony/whoever, when specing the device will make a bulk contract purchase for their equipment. So although retail market for cpu/gpu/ram may be so much right now they'll be able to get better hardware at a cheaper rate than any consumer wishing to build at the cheapest price avaiable. I would hope at least that next-gen aren't building at 660ti grade GPU.


I'm also assuming that if you are building a device that has a multi-year lifespan you can factor in the ever decreasing cost of components. Maybe the price of the components on day-1 are $500, but day-730 $350.


MSFT has stated multiple times that their goal is over the lifespan of the hardware to break even on it. (So 1mil units at -200 and 10mil units with at +20)

How this works with devices such as Kinect though I'm not sure. It's about attachment rates (extra controllers, batteries, etc.) on the hardware side

Then the software side has fairly obvious goals.




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