You know, as much as I would like to love this game, I simply don't understand the ridiculous amount of grind and repetition with respect to trying to collect resources. Especially when it's attempting, on some level, to be a reality-analogue.
If I need a branch to make something, I go up to a tree and I break off a branch. If I'm sitting in the middle of a forest, acquiring vines, branches, and kindling are easy and straightforward things to do. If I am in rocky terrain, finding round rocks or sharp rocks is also easy.
The interesting gameplay should come from choosing what to combine, not mindlessly thwacking at something until you are lucky enough to get an item from it.
Looks awesome. As someone who loved tinkering with WoW's UI in my high school days, I love Unlok's approach to UI customization here. I only wish more big budget titles would do the same.
I'm curious how they plan to monetize this. It's hard for me to invest too much into the "open web" for browser games when there's not a very clear way of monetizing browser games that doesn't mean "ads".
I feel like ads would affect the user experience. I'd rather be bringing your attention more to the game, rather than distracting you with things to click on that will take you away from the game.
If I need a branch to make something, I go up to a tree and I break off a branch. If I'm sitting in the middle of a forest, acquiring vines, branches, and kindling are easy and straightforward things to do. If I am in rocky terrain, finding round rocks or sharp rocks is also easy.
The interesting gameplay should come from choosing what to combine, not mindlessly thwacking at something until you are lucky enough to get an item from it.