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Open source html5 roguelike 'Wayward' goes beta (indierpgs.com)
53 points by cjh_ on Feb 6, 2013 | hide | past | favorite | 15 comments


You know, as much as I would like to love this game, I simply don't understand the ridiculous amount of grind and repetition with respect to trying to collect resources. Especially when it's attempting, on some level, to be a reality-analogue.

If I need a branch to make something, I go up to a tree and I break off a branch. If I'm sitting in the middle of a forest, acquiring vines, branches, and kindling are easy and straightforward things to do. If I am in rocky terrain, finding round rocks or sharp rocks is also easy.

The interesting gameplay should come from choosing what to combine, not mindlessly thwacking at something until you are lucky enough to get an item from it.


Reminds me somewhat of a more fleshed out version of "minicraft", a game created by Notch (of minecraft fame) in 48 hours for ludum dare.

http://playminicraft.com/mod.php?m=minicraft-official

Requires Java plugin!


Very cool. I'm a little lost as to what to do or what my goals are.

A lot like life, really.


I'm not sure how common this is for HTML5 games, but I really do appreciate how I can download this and play it locally.

Being forced to always play it online via a webserver is one of the things that puts me off HTML5 games (or browser based games in general).


<nit>Wayward</nit>

Looks awesome. As someone who loved tinkering with WoW's UI in my high school days, I love Unlok's approach to UI customization here. I only wish more big budget titles would do the same.


Sorry about that, fixed :)


Looks pretty cool.

Stamina seems to replenish only when moving the character. Used up all stamina digging at a rock? Take a jog around the block and come back.


Obfuscated CC-licensed code is not open source code.


I was quoting the video on the linked page, about 1:48: "OPEN SOURCE Make your own modifications and customizations."


Wow, this is the game I've always wanted to play.


Exactly the same. Minecraft somehow wasn't for me but I love this one! Although I would rather play it locally on my Linux box.


It worked pretty well. Going back to the webpage picked up where I left off in the game.

Bad for people who shouldn't be procrastinating :)


What makes you think this is open source?


I'm curious how they plan to monetize this. It's hard for me to invest too much into the "open web" for browser games when there's not a very clear way of monetizing browser games that doesn't mean "ads".

I feel like ads would affect the user experience. I'd rather be bringing your attention more to the game, rather than distracting you with things to click on that will take you away from the game.


Many people create games as an artistic venture rather than a business one.




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