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Don't game theories mixed strategies solve this problem?

After all nobody can beat random selectian at paper-scissors-rock.



My vague recollection is that RPS is the subject of AI competitions. You can't "beat" random selection, but you can't lose to it either. So if you want to win a tournament, you have to try to guess what your opponents will do, assuming that they too want to win, and are guessing your actions.


Yes. But most programs fall back on pure randomness in those contests when they have a losing streak.




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