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Open source, BSD licensed (http://code.google.com/p/o3d/), available for all 3 platforms.

I guess Chrome and the OEMs allows Google to push adoption of the plugin, but I think it'll have an uphill struggle. It'll take a killer app for users to bother with 3D on the web, let alone choose this over rival technologies like Silverlight or even 3D Canvas looming over the horizon.



I couldn't find any mention why they went this route over the 3D Canvas approach. It seems FF was making some progress on an extension for that, too ( https://wiki.mozilla.org/Canvas:3D ).

Anyone know/read enough about this area to speculate why Google didn't help grow that initiative instead of doing O3D?


Christopher Blizzard's (Open Source Evangelist at Mozilla) thoughts[1] on standardizing Canvas 3D, taken in conjunction with what relevant people at Google are saying[2], makes it look like Google is just really eager to get people using "3D" on the web.

[1] http://www.0xdeadbeef.com/weblog/?p=1223

[2] http://arstechnica.com/software/news/2009/04/google-releases...




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