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The thing is that a lot of what people do in minecraft is not towards a single goal or accomplishment that is pre laid out by the minecraft developer(s). If you haven't played it before, it's a vast 3D world of detachable bricks that are created using a procedural algorithm. There are other entities in the world the user can fight against. But, the dominant part of the game is crafting your own creations using the 3D bricks not necessarily for any purpose at all besides one that you come up with. It's a lot like Legos in that respect. One user built a life size model of the Star Ship Enterprise (for no in-game reward at all) http://www.pcgamer.com/2010/09/28/somebody-built-the-starshi...

So because of that, minecraft does do more than watching TV, or most other goal oriented video games. If it doesn't, you'll have to elaborate on what you mean by "the underlying issues being avoided".



>you'll have to elaborate on what you mean by "the underlying issues being avoided".

Third paragraph: >However, the thing is that it isn't like what the children are doing is outside of the purpose of the game and are very much only able to do things within the constructs the game. At the end of the day, it is still a game. And like Disney shows or the like, it still does not invite the player to explore ideas and concepts that are going within the game at the same time. So to me, it seems like overall the child is no better off with being able to digest things like "Bad language…" and notions of "…stupid adult stereotypes, sarcasm, backstabbing behavior, and contempt"(hardly unique to our times since it is apart of human nature after all) that could be going on in the game or other consumable content related.


What do you mean by "does not invite the player to explore ideas and concepts that are going within the game at the same time"? And why is this so important to a child's development that without it, "overall the child is no better off"?


Does the game invite the child or player to think about their motivations when constructing things? Does the game make them think about their emotions and what is going on in the head of other players when they are razing other players creations and how that affects gameplay? Does the game help them abstract the experiences when playing the game, show them how it relates, and ultimately help give them a better understanding to the world they live in?

I would say no to all of these, just like would say about TV. And it isn't that is important or not, it is just that it offers no fundamental difference from the media that has come before when it comes to development of the mind.


In minecraft, you can chat with other people within the world. So there is communication. If you raze someones creation (which may or may not be possible depending on the access you've been given), someone else may react to that and tell you to stop. In extreme cases, you may be booted or banned from the server. Likewise, if you help other people in the game, they will likely praise you and be willing to help you on your own creations.

In real life, if you destroy or hurt someone else as a child, you are told that was bad and why. In extreme cases, you may be put on a time out, or forcefully removed from the situation. If you help other people, you make friends who will be more willing to help you.

So what is the fundamental differentiating factor, as far as emotional development goes, between minecraft and real life? Both have comparable consequences to a person's actions as it regards other people's feelings.




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