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But... she wasn't short of people who wanted to do the job. She was having trouble with the hiring process rejecting her candidates.


She was short of people inside the company who wanted to do the job. Of course you can always find people outside the company who want in (it's a job, after all). In the case of hiring people specifically for someone's project, presumably the hiring process has to act as a proxy for the 'is that project worth working on?' or inflexible resources (a machinist isn't going to work on Steam) get tied up in a project no-one else is interested in. Hiring the person as a temporary non-employee contractor would probably solve that, but I see how Valve's resource allocation system might make that difficult.


You never know when the machinist might have some interesting insight, especially in an organization lacking a machinist.


And they already had purchased over 100K of equipment, and yet nobody could use it since they couldn't hire someone who knew how to use the machinery - like a machinist.

Completely maddening if you ask me.


Which is why Valve has an economist, but not a machinist.


They had an economist - Yanis Varoufakis describes himself as "former economist-in-residence at Valve Software" now. Not sure when he left.




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