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> I think many analytic-type of people (I am part of this group) live in a fantasy land in which the smarter you are, the better game you'll make.

These days this should be called "essential math for game engine programmers". You're not going to write a good 3d game engine without knowing how to interpolate quaternions, for example (needed e.g. in skeletal animation).

If you just want to write a game, you should pick up an existing engine and go with that. No extensive math or 3d skills required.

If, however, you want to learn how computer games work underneath the surface, you will have to learn the math.



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