Hacker Newsnew | past | comments | ask | show | jobs | submitlogin
Building a gimbal in Rust (hydrocodedesign.com)
10 points by steveklabnik on Aug 5, 2014 | hide | past | favorite | 2 comments


Hm, could the controllers from Segues be used for this?

Don't they keep an object oriented in a manner similar to what is described, right down to the slight lag or smoothing?

Granted, the Segue controller does this in one degree.

I wonder if what I picture happening when you put one Segue controlled motor on each axis of the gimbal is actually what would happen.

I think you could even leave them with default sense of "up".


...The Terminator's eyeballs.




Consider applying for YC's Summer 2026 batch! Applications are open till May 4

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: