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> There don't seem to be any publicly available libraries focused on this kind of thing, so I assume that they develop their networking stuff mostly in-house.

Have a look at RakNet (http://www.jenkinssoftware.com/) or enet (http://enet.bespin.org/).



Interesting. Enet seems pretty barebones, but I guess that would be beneficial for games where there can be a lot of variance in gameplay, what with the parent post's explanation of the level of precision required.


Interestingly, the RakNet developer now works at Oculus.




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