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Generally it's UDP. Nobody would use websockets unless they had to run in a browser or similar VM.

C++ would be the default choice, but Eve Online uses Stackless Python which seems to have worked well for them.

The Quake3 server source (pure C) is available for your inspection, and there's a good analysis of how it works here: http://fabiensanglard.net/quake3/network.php



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