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But it does solve their biggest issue - ultimately enabling Unity projects to publish to the web without plugins (WebGL / javascript).

Once all code in a Unity project eventually ends up as C++ (even if it started as C#), they can leverage Emscripten, asm.js and related technologies to enable Unity devs to use C# in the editor, which is converted to C++, and ultimately Javascript. It seems crazy, but it might just work!



"But it does solve their biggest issue - ultimately enabling Unity projects to publish to the web without plugins (WebGL / javascript)."

I'm not really sure that is their biggest issue; HTML5 publishing of Unity games seems mostly a novelty at this point.


It is still pretty new, yes, but it seems to work well (see for example https://hacks.mozilla.org/2014/10/unity-games-in-webgl-owlch... ), and it's been one of the most-asked for features by Unity users on their forums.




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