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minimaxir
on Nov 20, 2014
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The Unbalanced Design of Super Smash Bros
It's worth noting that the casual focus in Brawl was responsible for the "tripping" mechanic: during battle, your character would trip completely at random. There was no way to disable it.
Ironically, casual players hated it.
lmm
on Nov 20, 2014
[–]
Random bonuses (items) are fun. Random penalties (tripping) are not.
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Ironically, casual players hated it.