Little UI elements like that are generally inconsequential. I agree they have changed for the worse in a negligible way.
The reason for all this change is simple.
The first reason is planned obsolescence. The GUI has to change enough such that it looks like there’s constant progress so users think the company is moving forward when in reality GUI design plateaued decades ago.
The second reason is designers need to stay employed. So they change inconsequential things and make up reasoning to justify it. Liquid Glass is one of these things.
I also want to note that the most useable GUI is not the prettiest GUI. The current MAC GUI looks more modern and better then he one in the OPs guideline example. So gui design isn’t just about usability, it’s about manipulating consumer psychology.
As consumers ourselves There’s two traps here that people fall for. The first is aforementioned it’s that it looks better and feels flashier (like Liquid Glass) but isn’t rationally or logically better (in fact it can be worse). Most HNers don’t fall for this trap.
The second trap is to think these changes actually matter. Liquid Glass barely changed anything. More icons barely changed anything. This entire blog post is making it out to be a bigger deal than it is when in actual reality the difference is so minor it’s negligible. Every HNer falls for this trap.
> The second reason is designers need to stay employed. So they change inconsequential things and make up reasoning to justify it. Liquid Glass is one of these things.
Working at BigTech, this is the answer. ICs need to find their own impact. That's how you get things like Material Design 3 which talked about how "Bold" it made a brand look - "Boldness" is something you can measure with user tests, and designers need something they can point to and call success; even if everyone knows it's stupid.
I agree, but this concept of updating a design every year was actually a business decision. Planned obsolescence. You see cars do it when they update every year with a new look.
It is as much of an actual business strategy as it is a method used to stay relevant in the company.
The reason for all this change is simple.
The first reason is planned obsolescence. The GUI has to change enough such that it looks like there’s constant progress so users think the company is moving forward when in reality GUI design plateaued decades ago.
The second reason is designers need to stay employed. So they change inconsequential things and make up reasoning to justify it. Liquid Glass is one of these things.
I also want to note that the most useable GUI is not the prettiest GUI. The current MAC GUI looks more modern and better then he one in the OPs guideline example. So gui design isn’t just about usability, it’s about manipulating consumer psychology.
As consumers ourselves There’s two traps here that people fall for. The first is aforementioned it’s that it looks better and feels flashier (like Liquid Glass) but isn’t rationally or logically better (in fact it can be worse). Most HNers don’t fall for this trap.
The second trap is to think these changes actually matter. Liquid Glass barely changed anything. More icons barely changed anything. This entire blog post is making it out to be a bigger deal than it is when in actual reality the difference is so minor it’s negligible. Every HNer falls for this trap.